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Greenwood Ranger - קיט נפלא ומעניין של ריינג'ר

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Greenwood Ranger - קיט נפלא ומעניין של ריינג'ר Empty Greenwood Ranger - קיט נפלא ומעניין של ריינג'ר

הודעה  MelvinDelvin Thu Nov 25, 2010 2:06 pm

Greenwood Ranger
Description: The rarest and certainly the most unusual ranger, the Greenwood
Ranger, or Limbant, combines characteristics of both humans and plants. The Greenwood
Ranger begins life as a normal human, but through resolute appeals to the gods, he
gradually acquires plant-like qualities that enhance his relationship with the vegetable
kingdom and endow him with remarkable powers.
A Greenwood Ranger resembles a normal human covered from head to toe with a
layer of thick brown bark, similar to that of an oak tree. The bark on the back of his head
and the backs of his hands and arms is tinged with green; the green bark enables him to
absorb nutrients directly from the sunlight (see the Special Benefits section below). He
has no body hair, no teeth, and his tapering fingers and toes look like gnarled branches.
Tangles of short roots grow from his feet and ankles.
Aside from these physical differences, the Greenwood Ranger moves, speaks, and
behaves much like an ordinary human. As his human qualities are dominant, he has a +2
bonus when saving against hold plant, charm plant, and similar plant-related spells.
Otherwise, the Greenwood Ranger makes saving throws, attack rolls, and ability checks
as a normal human ranger.
Becoming a Greenwood Ranger: A ranger must make the commitment to become a
Greenwood Ranger at 1st level, even though the Greenwood Ranger's special abilities are
not acquired until 4th level. From 1st through 3rd level, he is considered to be a latent
Greenwood Ranger. A latent Greenwood Ranger operates as the standard ranger
described in the Player's Handbook, though following the Secondary Skill, Weapon
Proficiency, and Nonweapon Proficiency restrictions described below (and receiving the
indicated Bonus Proficiencies). He may wear any armor allowed a normal ranger. He
does not have any of the Greenwood Ranger's special benefits or hindrances at this time.
During this latency period, the ranger must spend a minimum of three hours per week
in silent prayer, petitioning the gods to transform him into a Greenwood Ranger. It isn't
necessary for the player to keep track of the hours spent in prayer; presumably, the
character will set aside enough spare time to meet this requirement. The gods may
tolerate an occasional lapse--for instance, the ranger may be too sick to pray in a
particular week--but the ranger is otherwise expected to keep up with his prayers. If the
ranger intentionally neglects his prayers on a regular basis (as determined by the DM),
the gods will inform the ranger in a dream that he's no longer eligible to become a
Greenwood Ranger. The ranger is forced to abandon the kit, and may not take another.
When the latent Greenwood Ranger reaches 4th level, the gods give him a simple task
to complete, involving the protection or support of plant life. Typical tasks include
assisting a treant, replanting an area of forest devastated by fire, and teaching a primitive
tribe how to grow and harvest their own crops. A latent Greenwood Ranger who fails to
complete this task within a month must spend an additional 1-4 months praying, at which
time the gods will grant a new task.
A latent Greenwood Ranger who completes the task then locates an isolated area of
forest or jungle, lies on the ground, and covers himself with leaves and branches. He then
falls asleep for a full day. If disturbed before 24 hours elapse, the transformation is
interrupted; the ranger may try again at another time. Otherwise, upon awaking, the
ranger will have transformed into a Greenwood Ranger. Once transformed, the
Greenwood Ranger cannot abandon this kit, although actions that would normally cost a
ranger his class result in the loss of spell use and other penalties determined by the DM.

Requirements: A Greenwood Ranger must be human. Otherwise, the ability
requirements are the same as those for a normal ranger.

Primary Terrain: Required: Forest or Jungle.
Role: Because he must sacrifice a portion of his humanity to become a Greenwood
Ranger, a human drawn to this kit usually has only a tenuous link with formal society. He
is an outsider, with few close friendships or family ties, capable of walking away from
the civilized world without regret. Orphans, social outcasts, and eccentric personalities
are good candidates to become Greenwood Rangers.
Greenwood Rangers live deep in the forest or jungle, far from urban centers. Most
people tend to shun Greenwood Rangers, repulsed by their appearance or fearful of their
strange powers. But their distrust is unwarranted. Greenwood Rangers are gentle-natured,
thoughtful souls to whom all life is precious. A Greenwood Ranger will mourn the loss of
a favorite shade tree as much as the passing of a human companion. To the Greenwood
Ranger, the wilderness is a glorious, sacred place. If necessary, he will risk his life to
preserve it.
In most cases, a Greenwood Ranger will align with any adventuring party who shares
his affinity for nature, providing he agrees with their cause. A Greenwood Ranger tends
to keep to himself, offering his opinion only when asked and deferring to the party's
leader in most situations.

Secondary Skills: Bowyer/Fletcher, Farmer, Forester, Woodworker/Carpenter.
Weapon Proficiencies: A Greenwood Ranger's weapon proficiencies are limited to
the following choices: axe (any), bow (any), crossbow (any), dagger, knife, quarterstaff,
sling, spear, long sword, short sword.

Nonweapon Proficiencies: Bonus: Herbalism. Required: Agriculture.
Recommended: Carpentry, Endurance, Foraging*, Swimming, Trail Marking*, Weather
Sense. Barred: Armorer, Blacksmithing, Fire-building, Engineering, Leatherworking,
Mining, Mountaineering, Navigation*, Riding (Land-based and Airborne), Seamanship,
Spelunking*, Stonemasonry, Weaponsmithing.

Armor/Equipment: A Greenwood Ranger can't wear armor. However, his bark-like
skin provides comparable protection. At 4th level, the Greenwood Ranger's skin gives
him an Armor Class of 5. For every level thereafter, the AC increases by 1; an 8th level
Greenwood Ranger, for example, has an AC of 1. At 15th level, the Greenwood Ranger
reaches his maximum AC of -6.
Normally, Greenwood Rangers don't wear clothing aside from a cloth loincloth or
simple smock. Thanks to their tough feet, shoes are unnecessary. Some Greenwood
Rangers are fond of decorative pins made of gems or colorful minerals. Greenwood
Rangers wear such pins by attaching them directly to their skin.
Species Enemy: Any.

Followers: A Greenwood Ranger will have at least one treant follower at some point
career.

Special Benefits:
Speak with Plants: The Greenwood Ranger can speak with plants at will. This ability
is similar to the 4th level priest spell, except it requires neither components nor a casting
time.
Photosynthesis: Unlike a normal human, the Greenwood Ranger has no need to drink
or eat. He receives nourishment directly from the sun. So long as he is exposed to
sunlight at least an hour per day, he stays healthy. He suffers 1-2 points of damage every
day he goes without exposure to the sun. Overcast days are sufficient to nourish a
Greenwood Ranger.
A Greenwood Ranger satisfies his thirst by dipping his feet in any pool or puddle of
fresh water for 10 minutes every other day. Exposure to a light rain or soaking his feet in
a bucket will also suffice. If he goes without water for 48 hours, he begins to suffer
damage at the rate of 1-2 points per day.

Buoyancy: A Greenwood Ranger requires oxygen like any other human and is subject
to drowning and suffocation. However, because the Greenwood Ranger's woody skin
makes him naturally buoyant, he can't drown unless he's physically held underwater.
Rooting: Upon reaching 8th level, a Greenwood Ranger can accelerate healing by
rooting. He may attempt this once per week. To use this ability, the Greenwood Ranger
must bury his feet in the earth (not sand or snow; the soil must be capable of supporting
plant life) up to his ankles. He must stand stationary and silent for 1-4 hours, taking no
other actions during that time. If interrupted, the rooting fails; he may try again the
following week. If uninterrupted, tiny roots sprout from his feet and bury themselves into
the ground, absorbing healing nutrients from the soil. At the end of the rooting period, the
roots withdraw, and the Greenwood Ranger has recovered 3-12 (3d4) points of damage.
Limbing: Under certain circumstances, a Greenwood Ranger can grow an extra limb.
The limb grows from the center of the Greenwood Ranger's chest and functions as a
normal arm.
Only Greenwood Rangers of 10th level or higher can attempt limbing. A Greenwood
Ranger may make an attempt once a month by lying on the ground and covering himself
with leaves, branches, and earth. For the next 24 hours, he enters into a state of suspended
animation, similar to that caused by a temporal stasis spell. If the Greenwood Ranger is
disturbed during this time, the enchantment is broken and limbing will not occur. The
Greenwood Ranger can try again the following month.
If the Greenwood Ranger is undisturbed, he awakens in 24 hours with a new limb
extending from his chest. The new limb may be useful to the Greenwood Ranger in
several ways:
?? The Greenwood Ranger can wield three weapons at the same time. Attacks made
with the third weapon suffer a -2 penalty. The Greenwood Ranger's reaction
adjustment (based on his Dexterity) modifies this penalty, although it can't result
in a positive modifier. The Greenwood Ranger gains only two additional attacks
per round, regardless of the number of attacks he's normally allowed. Therefore, a
Greenwood Ranger able to attack 3/2 with one weapon (once in the first round,
twice in the second) can attack 7/2 when using three weapons (three times in the
first round, four times in the second).
?? The Greenwood Ranger with a third limb receives a +3 bonus when punching,
wrestling, or overbearing.
?? A Greenwood Ranger with a third limb can swim at 150% of his normal
swimming speed. He receives a +20% modifier to all climbing attempts.
?? The extra limb helps the Greenwood Ranger perform ordinary activities more
efficiently. For instance, he can carry three buckets of water at the same time or
wash dishes in half the normal time.
?? The third limb improves the Greenwood Ranger's performance when using certain
nonweapon proficiencies involving the hands. For example, when using the
juggling proficiency to catch items, he makes an attack roll vs. AC 2 instead of
AC 0. When using the weaving proficiency, he can create three square yards of
material per day instead of two. The DM determines the extent of the
improvement depending on the particular proficiency and the attempted task.
The Greenwood Ranger's new limb withers and falls off in 1-4 days. A Greenwood
Ranger can't have more than one extra limb at a time.

Special Hindrances:
Stiff Limbs: The Greenwood Ranger has a -5% penalty when trying to move silently.
He gets no Dexterity bonus to his armor class.
Vulnerability to Fire: If an opponent attempts any normal or magical fire-based attack
against a Greenwood Ranger, he qualifies for a +4 bonus to his attack roll and a +1/die
bonus to his damage roll. The Greenwood Ranger suffers a -4 penalty to all saving throws
involving fire-based attacks. Any fire-based attacks that hit inflict +1 hit point per die of
damage.
Vulnerability to Extreme Climates: Though his skin provides protection in most
environments, the Greenwood Ranger risks damage from prolonged exposure to extreme
temperatures. After any full day spent in a climate where the temperature is below
freezing, or averages 100 degrees or more, a Greenwood Ranger must make a
Constitution check. Failure results in the loss of 1-4 hit points.
Limited Magic: A Greenwood Ranger can only learn and cast spells from the plant
sphere. He uses the ranger's normal spell progression (given in Table 5 in Chapter 1).
Reaction Penalty: Because of his bizarre appearance, the Greenwood Ranger suffers a
-3 reaction adjustment penalty when encountering any NPCs, with the exception of
learned nobles, sages, and other high level characters of good or neutral alignment. Such
worldly characters aren't intimidated by his appearance.
MelvinDelvin
MelvinDelvin

מספר הודעות : 319
Join date : 09.11.10

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Greenwood Ranger - קיט נפלא ומעניין של ריינג'ר Empty Re: Greenwood Ranger - קיט נפלא ומעניין של ריינג'ר

הודעה  tarsos22 Fri Nov 26, 2010 2:49 am

בחור מעניין אבל לא בדיוק מה שחיפשתי.
מה לגבי הברברי
tarsos22
tarsos22

מספר הודעות : 309
Join date : 08.11.10

https://famblers.forumhebrew.com

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